![]() ![]() Sorry for the messy explanation but, in other words, when I jump, I can see my character doing his animation, its an animation when he open the arms, only when the arms are going down I disable the z script, after I disable the y script and then the teleport works. ![]() So, I for the z script I put the toggle key on F1, the toggle for y script on F2, clicked F1,then F2 then nothing happened, I had to jump inside the game for see the changes, but the teleport only stays on those new positions if I "disable" the F1 script when my character is falling, otherwise I will be ported again to the original position. However for teleport to x,y,z in one time I think its difficult, I did another script just like that one, but for y coord, put the z script and the y script on toggle and played with them for a while till I've found a way for teleport.īecause without the disable the script freezes me at the new location. Transformice hack teleport ctrl code#With that code Im able to teleport myself over me, I was on 358.76 ported to 398.76 then I fall and die I did a lot of tests this morning and the results are very good I think. What do you mean exactly? If there is about packets, then I can try with code injection like ulysse3131 said, but if there is just client-side check, I can "bypass" that check? If the coordinate checks are being done client-side, then you can easily circumvent that. How I can add the coordinates I want to that "script" ? Newmem: //this is allocated memory, you have read,write,execute accessĬoordinates are on float like this one: 358.764801 - lets say I want to change to this one: 398.764801 which will port my character and fell. show disassembler > Ctrl+A and now I'm on the Auto Assemble on the template tab I've selected Code injection (is this the right one?) Then a lot of alien code appeared You only had that 0.000000001 sec margin to write it or you just spamed the coordinate you want and do like 2000000000000 memory writes to the same address? Tried the last one with autohotkey some writememory function but didnt work >. The reason for it was that the program wrote the coordonates value many time per sec and only read those coordonates right after they were written, therefore you had 0.000000001 sec to write the "hacked" coordonates, between the program write and between the program read, in other word the solution is code injection. ![]() What is likely to happen is that after 1 to 5 min the game crashes due to memory integrity checks so don't be surprised if that happens. You right click the coordonate address, "find out what writes to." (make sure to use VEH debugger), you hook the opcode that writes to it and you make it write your value. I hacked an MMO that behaved the same way you're describing, the reason for it was that the program wrote the coordonates value many time per sec and only read those coordonates right after they were written, therefore you had 0.000000001 sec to write the "hacked" coordonates, between the program write and between the program read, in other word the solution is code injection. If you make your game believe that your coordonates changed, you can be pretty sure the game will send the packets to the server, that is if the game fully believes your coordonates. ![]()
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